Put N cards from your deck into your hand. e.g. "Draw D3 cards". N may be variable: Draw D~X/2~.
Produce N floating mana for this phase (used to pay card costs). e.g. "Rotate: Yield C1" on a mana-rock Habitual. N may be variable: Yield CX.
Reduce another card's cost to play. Minimum cost floor is C1 (never free from discounts alone). e.g. "For All Players: Silver cards cost C2 less."
Pay N cost resource to trigger an activated ability. e.g. "Pay C2 to play this card at Unction speed."
Gain N Humility, or split N across multiple Righteous Players. Humility at 0 + further loss = discard 1 card per point lost. e.g. "gain H+2"; "Distribute H5 any way among Players."
Mirrors Humility under the Roman vocabulary.
e.g. "Transfer 2 Humility" = you lose 2, another player gains 2.
After a card is played, any of its "Boost" abilities may be triggered by paying the listed extra cost. Several boost types exist:
Boost costs still obey the C1 floor after discounts. Example: Evaluation: "Any-Boost C4: Draw DX Cards."
Look through the specified zone(s) — Deck, Discard, Cost Zone, Hand — and retrieve a qualifying card. Usually shuffles the source if the Deck was searched. e.g. "Search your Deck for a Habitual and put it into play for free."
Move N of your cards from play/hand/Cost Zone to discard as part of paying an effect. e.g. "Sacrifice up to 3 cards of the same color."
Flip hidden cards face-up (hand / Cost Zone / top-of-deck). Usually feeds an X = number of … count. e.g. "Reveal your Cost Zone and Hand."
Put a card into play without paying its mana cost. e.g. "put it into play (without paying the cost)."
Discard N cards (from hand or Cost Zone, as specified). e.g. "Discard A1 Card from Play, Hand or Cost Zone."
Reproduce another card's effect, usually with freshly-chosen targets. e.g. "Copy Unction. You may change targets."
Turn the card sideways to activate an ability or pay a cost. Rotated cards reset (un-rotate) at the start of your next turn. e.g. "C2 Rotate: Gain H+2."
Return a rotated card to its ready state mid-turn. e.g. "Un-rotate 2 cards in another Player's Cost Zone."
Change a Cost Zone card's visibility. Face-up Cost Zone cards are spent first when paying for a play (so face-down cards stay available for reveal-based effects).
Block a Temptation whose cost ≤ N. Played during Resistance Phase. e.g. "Resist any number of Temptations whose combined cost is ≤ CX."
Destroy a Righteous or Evil Habitual in play. e.g. "Break a Habitual"; "Break all Evil Habituals."
Choice between the two options on the same card. e.g. "Resist or Break an Evil Habitual costing C7 or less."
When this comes into play… — one-shot, fires immediately. At the end of each turn… — recurring trigger at end-of-turn. Next [Turn/Phase/Card] — delayed effect bound to a future moment. During [Phase] — only playable inside that phase.
If [X], then [Y] — classic conditional. e.g. "If you played at least 4 green cards this turn, then H+2."
If you did / If you did or don't — checks whether a prior choice was made. e.g. "If you did or don't, all Resistance cards cost 1 less for this turn for all players."
Otherwise — the alternate branch of a conditional. e.g. "If X ≥ 3, let X = 3, otherwise let X = 1."
May — optional; the controller chooses whether to perform the action. Mandatory effects lack "may."
Cards frequently introduce a variable X computed from game state, then reference it in a later clause.
Let X = the number of cards in the Resisted PileLet X = 3 multiplied by (1 + Maturity Level)Draw D~2 + X~ — dynamic expression.Generate a new token card under your control. Tokens can carry their own abilities. e.g. "Create 3 Resist-6 Tokens under your Control"; "Create a Sacrifice Token."
Special Unction/Token that is placed on an existing card and modifies it. e.g. "Attach to an Evil Habitual. Any Player may pay the cost − C1 to remove it."
Exile the card — does not go to discard, can't be recovered by shuffle-discard-into-deck. e.g. "the next time it would go to Discard, instead remove it from the game."
Several cards condition on the controller's Maturity Level:
Designers embed these tokens inside rules text; the renderer expands them into icons / words:
.rh Righteous Habitual · .eh Evil Habitual.rp / .rps Righteous Player(s) · .t Temptation.cz Cost Zone · .fup Face-up.unc Unction · .mat Maturity#rot# Rotate · #unr# Un-rotateA handful of cards introduce mechanics that don't fit the common patterns. Resolve them literally per their text:
Based on a survey of the canonical deck. For every card's exact rules text grouped by mechanic, see the 📑 Compiled Rule Texts page.