Co-Op: Fight the Fight of Faith and Sanctification to be conformed to the image of Jesus Christ
Rules of Battle
Traditional Game (Around 60-90 Minutes)
Game time depends on how familiar people are with the cards.
How to Win: All Righteous Players must have a Maturity Level of 3 and each player must have no Active Evil Habituals by the end of 10 rounds. As soon as those conditions are met, the Righteous Side wins.
A Round is when all players each had a turn. Use a counter to keep track of the rounds.
All Resistance cards may be played during the Resistance Phase. If there are no Temptation cards to resist, you may still play them and reap other benefits. [Realistic Mode: Each failed Temptation results in -1Power loss.]
Each Righteous Player starts with a Maturity Level of 0 and a Power Level of 3. You can never go below 0 power. Every time a player's Power gets to 10 or more, he or she increases a Maturity Level and Power rolls through (i.e. if you would be at 12 power, you are now up a maturity and at 2 Power) The player who increased in Maturity gets to choose one Maturity Level Abilities below.
There may be other ways to increase your Maturity Level depending on different cards.
If you want to try the game with 2-3 players, then this is for you, this Starter Box comes with 3 preconstructed decks and 1 Evil Deck to play against by cooperating with the Righteous Side to combat the Evil Temptations and Trials of the Evil Side.
With the Complete Set, you can divide up the cards, create your own decks and play against the Evil Deck (red cards) included and play around 2-4 players.
(Best Deal) Deck Builders, Collectors, Serious Players (2-4 players, but you can always get more cards later for more Players)
As players mature, they draw more cards and face more Evil Temptations
Maturity Level 0
Righteous Draw:2 (Maturity+2)
Evil Plays:1 (Maturity+1)
Maturity Level 1
Check: Did all players reach Maturity Level 1?
If Yes → Gain ability for all players.
Righteous Draws:3 (Maturity+2)
Evil Plays:2 (Maturity+1)
Maturity Level 2
Check: Did all players reach Maturity Level 2?
If Yes → Gain ability for all players.
Righteous Draws:4 (Maturity+2)
Evil Plays:4 (Maturity+2)
Maturity Level 3
Check: Did all players reach Maturity Level 3?
If No → Keep Playing
If Yes → Gain ability for all players.
Do any players have any Active Evil Habituals? If No → Righteous Players WIN!
Righteous Draws:5 (Maturity+2)
Evil Plays:5 (same # Righteous Draws)
Maturity Level 4+
Players cannot Mature higher (after level 3) unless that person has no Active Evil Habituals. His or her power will be stuck at 9.
Righteous Draws:Maturity+2
Evil Plays:(same # Righteous Draws)
At any time, are all players at Maturity Level 3 or greater and do they have no Active Evil Habituals? If Yes, the game is over and Righteous Players Won! They matured into godliness in Jesus Christ without much backsliding.
Have all players played 10 turns?
→ End the Game
Maturity Abilities
Mature Together or Purchase All-Player Abilities
When all Players reach the next Maturity Level, collectively choose an ability below or you may purchase for the price listed. This applies to all Righteous Players.
High Price (Each Player pays 11 immediately after a Player's Cost Zone Phase to purchase)
Benevolence: You may help other Righteous Players by rotating cards in your Cost Zone
Double Resistance: You may now Spend/Rotate the cost of the Evil Temptation to Resist it if you want instead of playing a Resistance card
Brotherly Love: You may help other Righteous Players by playing a card and choosing the effects to benefit that player.
Low Price (Each Player pays 7 immediately after a Player's Cost Zone Phase to purchase)
Vibrancy: After your Cost Zone Phase Before your Evil Draw/Play Phase, Flip 2 cards in Cost Zone face up randomly. (Face-up cards can be played as if they were in your Hand)
Cost Zone Power: At the end of your turn, if you gained at least 3Power that turn (even if you lost power), you may draw a card from your deck directly to your Cost Zone
Speed: You may play 1Habitual or Maturity card at any time during your turn (not during other Player's turns).
Foresight: Reveal (but do not Resist yet) the cards that the Evil Deck will Draw at the beginning of your Cost Zone phase.
If you want to try the game with 2-3 players, then this is for you, this Starter Box comes with 3 preconstructed decks and 1 Evil Deck to play against by cooperating with the Righteous Side to combat the Evil Temptations and Trials of the Evil Side.
With the Complete Set, you can divide up the cards, create your own decks and play against the Evil Deck (red cards) included and play around 2-4 players.
(Best Deal) Deck Builders, Collectors, Serious Players (2-4 players, but you can always get more cards later for more Players)
Prices higher because made in USA (on-demand publishing, not bulk)
Setup
Your Playing Area (zones)
You may purchase Play-Mats (https://kinsman.cc/playmat) for better organization and visibility of your Play Area
Deck Building Rules
Currently,
Righteous Decks and Evil Decks have no limit, but strategically you should aim for around 60 cards.
There may only be a max of 4 copies of the same card per deck.
Card Types
Habitual - Righteous or Evil Habits, cards that stay in play.
Token - These are similar to Habituals because they stay in play (for example Armor of God Tokens or Fruit of the Spirit Tokens).
Temptation - Evil cards that come against you trying to tear away your Maturity and Power
Resistance - Righteous - Only allowed to be played when Temptation comes.
Maturity - Righteous - Helps you Mature and Grow in Christ, Played only on your Turn
Unction - Righteous - Played at any time, Stacking mechanics
Phases
Start of Game: Each player draws 7 cards to Hand and draws 3 cards to Cost Zone.
Determine who goes first.
Primary Gameplay is when no human plays the Evil Deck, There have been thoughts of having a Human playing Evil Deck, but needs to be tested.
If you have 3 or more players, you may all play on the same team or have one player play the Evil Deck. Most Play-Testing has occurred when all players playing are on the Righteous Side. Try these rules if you want to have a human player play the Evil Deck:
If one player plays the Evil Deck then they draw 7 cards and draws 3 cards to Cost Zone. When it is time for Evil Draw/Play Phase like in the other mode, instead he draws to hand plus 1 more card directly to the Cost Zone. At the end of that Righteous Player's turn, he Un-Rotatess his cards in Cost Zone and may put more in Cost Zone.
Now he or she may play Evil cards against anyone as long as he Rotates cards in the Cost Zone.
At the end of every Round The Evil Player may shift cards to or from his or her Cost Zone to his or her Hand
Primary Gameplay, Players take turns, each turn consists of several phases:
Check Phase: This is the first possible phase before you Un-rotate any cards in the Reset Phase.
Reset Phase: Un-Rotate all your cards to make them usable.
Righteous Draw Phase: Draw the number of cards equal to your Maturity Level + 2
Cost Zone Phase: No cards can be played during this time (not even Unctions) Play up to 4 of your cards to the Cost Zone face down. (Choose wisely because you will not get to play them again unless you gain Vibrancy)
Evil Draw/Play Phase: Evil Deck draws and plays the number of your Maturity Level + 1 If there are no more cards in the Evil Deck, re-shuffle the non-resisted cards in the discard pile (Evil cards that could not be Resisted) back into the Evil Deck and continue drawing.
Resistance Phase: Resist Temptation cards or give into more Chaos. Evil Cards that were Resisted go in a separate Resisted Pile, ones that could not be Resisted go into a Unresisted Pile Do not play any card other than a Resistance or Unction card during this time.
Main Phase: Play cards (such as Maturitys or Habituals).
Discard Phase: Discard down to 7 cards.
Unction cards are special and may be played at any time (except during Cost Zone Phase); the most recent Unction gets resolved first (stack mechanics).
Phrases and Definitions
Boosts may only be played once per Person unless otherwise specified.
If other cards cause boosts to cost less, they may never go below 1 (come on, that would be too easy).
Brotherly-Any-Boost: Any Righteous Player, other than the one who played it, may pay the cost (listed directly after the word Brotherly-Any-Boost to do what the card that the owner played says.
Any-Boost: Any Righteous Player, including one who played it, may pay the cost (listed directly after the word Any-Boost to do what the card that the owner played says.
Self-Boost: Only Righteous Player, the player of this card may execute a Self-Boost like the other boosts above.
Permanent-Brotherly-Boost: This is usually on a Habitual, which is like the Brotherly-Any-Boost above, except he or she may execute it once per turn if and only if the card with that label is Un-rotated (usable)
Permanent-Any-Boost: This is usually on a Habitual, which is like the Any-Boost above, except he or she may execute it once per turn if and only if the card with that label is Un-rotated (usable)
Permanent-Self-Boost: This is usually on a Habitual, which is like the Self-Boost above, except you may execute it once per turn if and only if the card with that label is Un-rotated (usable)
Bounce-Back Boost: A bounce back boost is only possible if someone has boosted your card.
Multi: If a Boost is prefixed with the word "Multi" Then it may be used multiple times (default is only once per Player)
Phase Grid
1. Check Phase 🔍 Check for conditions
2. Reset Phase 🔁 Un-Rotate all your cards
3. Draw Phase ✍️ Draw = Maturity + 2
4. Cost Zone Phase ❌ Play up to 4 cards face-down No other cards can be played.
🔮 Unction Cards
Play any time except Cost Zone Phase
Last one resolves first (stack)
5. Evil Draw/Play Phase 😈 Evil draw and plays the same number of cards the Righteous Draws minus 1 except for when Player is at 2Maturity or higher, then Evil Draws and plays Maturity + 2
6. Resistance Phase 🛡️ Resist Temptation or suffer Chaos
7. Main Phase 🎮 Play cards (Maturity, Habituals, etc.)
8. Discard Phase 🗑️ Discard down to hand limit
If you want to try the game with 2-3 players, then this is for you, this Starter Box comes with 3 preconstructed decks and 1 Evil Deck to play against by cooperating with the Righteous Side to combat the Evil Temptations and Trials of the Evil Side.
With the Complete Set, you can divide up the cards, create your own decks and play against the Evil Deck (red cards) included and play around 2-4 players.
(Best Deal) Deck Builders, Collectors, Serious Players (2-4 players, but you can always get more cards later for more Players)
Prices higher because made in USA (on-demand publishing, not bulk)
Setup Example
All Players draw 7 cards in their hands and draw 3 face-down in Cost Zone. Players start with a Maturity of 0 and a Power of 3. Each time players increase to 10Power, they go up 1Maturity If all players get to 3 and have no Active Evil Habituals by 10Rounds, then you win the game
Choose who goes first, and they start their at the Righteous Draw phase drawing 2 (Maturity+1)
It is recommended for beginners to play with Hand face up on the table to help each other play and work together.