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๐จ Printable Co-op Rules Summary opens in a new window ยท Print button + co-op/duel toggle
Check for active conditions and status effects.
Un-rotate all your cards.
Draw cards equal to Domination + 2.
Play up to 4 cards face-down from your hand to your Cost Zone. No other card types can be played this phase.
Hannibal draws and plays the same number the Roman player draws, minus 1.
Exception: if the Roman player is at Domination 2+, Hannibal draws and plays Domination + 2.
Resist ambush or suffer Chaos. Play Defense and Tactic cards. Click Resist or Fail on each active ambush.
Play Domination, Encampment, and Token cards. Rotate field cards to activate abilities. Tactic cards may be played now.
Discard down to your hand limit.
Start at 3/10 Power. Power is changed only by card effects (e.g. "Gain X Power", "Resist an Ambush โ Gain X โ3 Power") and by failing ambushes: โ1 Power if you have any; if Power is already 0, the overflow forces a discard per point โ from hand OR Cost Zone (your choice). Placing cards in the Cost Zone does not change Power.
Reach Domination L3 on all roman players to win. Level up Domination by playing Domination-type cards: each resolved Advance Card raises your Domination level by 1 (0 โ 1 โ 2 โ 3).
Right-click the Power or Domination badge to adjust either stat manually (house rules, testing, or card effects not yet implemented).
The Roman team can unlock shared abilities. Each time all players reach the next Domination Level (L1, L2, L3), you collectively choose one ability for the whole team โ free. You may also purchase an ability by spending Cost (11 high-tier / 7 low-tier) right after your own Cost Zone phase (from the abilities bar, bottom-left).
Toggle the whole system on/off in the game menu (Domination Abilities) or with ?matAbilities=0. These Roman abilities are also available in โ๏ธ Duel mode (the lone Roman seat unlocks them by leveling up or purchasing with Cost).
๐ Roman Win: All players reach Domination L3 with no active hannibal ambushes on the field.
๐ Hannibal Wins: Roman don't reach max domination within the round limit.
Prefer head-to-head? Try โ๏ธ Duel Mode (Roman vs Hannibal decks) โ its rules appear here when you launch a duel.
If a card causes you to lose Power while already at 0, you must discard 1 card per Power lost from your hand or Cost Zone.
Want a clean, printer-friendly page of these co-op rules? Open the ๐จ Rules Summary (opens in a new window โ has a Print button and a co-op/duel toggle).
For every keyword, cost pattern, and trigger that appears on cards in the deck โ boosts, rotate, search, attach, reveal, conditional effects, and so on โ see the full ๐ Rules Glossary (opens in a new tab).
| Type | When | What it does |
|---|---|---|
Domination |
Main Phase | Raises your level by 1 (0 โ 3). Reach L3 to win. |
Good Encampment |
Main Phase | Stays in play, ongoing benefit while in your field. |
Hannibal's Encampment |
Hannibal Phase (auto) | Sticks in your Hannibal's Encampments zone if not resisted โ keeps hurting you until removed. |
Ambush |
Hannibal Phase (auto) | Resolved during the Defense Phase โ resist or fail. |
Defense |
Defense Phase | Pay its cost to resist an Ambush (or trigger its specific effect). |
โก Tactic |
Any phase except Cost | Instant-speed. Stack: last played resolves first. |
| ๐ดToken | Created by effects | Persistent helpers spawned by other cards. Lives in your field until removed. |
Phases run in order: Check โ Reset โ Draw โ Cost โ Hannibal โ Defense โ Main โ Discard. Open ๐ How to Play for the full phase walkthrough.