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๐จ Printable Co-op Rules Summary opens in a new window ยท Print button + co-op/duel toggle
Check for active conditions and status effects.
Un-rotate all your cards.
Draw cards equal to Maturity + 2.
Play up to 4 cards face-down from your hand to your Cost Zone. No other card types can be played this phase.
Evil draws and plays the same number the Righteous player draws, minus 1.
Exception: if the Righteous player is at Maturity 2+, Evil draws and plays Maturity + 2.
Resist temptation or suffer Chaos. Play Resistance and Unction cards. Click Resist or Fail on each active temptation.
Play Maturity, Habitual, and Token cards. Rotate field cards to activate abilities. Unction cards may be played now.
Discard down to your hand limit.
Start at 3/10 Humility. Humility is changed only by card effects (e.g. "Gain X Humility", "Resist an Ambush โ Gain X โ3 Humility") and by failing temptations: โ1 Humility if you have any; if Humility is already 0, the overflow forces a discard per point โ from hand OR Cost Zone (your choice). Placing cards in the Cost Zone does not change Humility.
Reach Maturity L3 on all righteous players to win. Level up Maturity by playing Maturity-type cards: each resolved Maturity card raises your Maturity level by 1 (0 โ 1 โ 2 โ 3).
Right-click the Humility or Maturity badge to adjust either stat manually (house rules, testing, or card effects not yet implemented).
The Righteous team can unlock shared abilities. Each time all players reach the next Maturity Level (L1, L2, L3), you collectively choose one ability for the whole team โ free. You may also purchase an ability by spending Cost (11 high-tier / 7 low-tier) right after your own Cost Zone phase (from the abilities bar, bottom-left).
Toggle the whole system on/off in the game menu (Maturity Abilities) or with ?matAbilities=0. These Righteous abilities are also available in โ๏ธ Duel mode (the lone Righteous seat unlocks them by leveling up or purchasing with Cost).
๐ Righteous Win: All players reach Maturity L3 with no active evil temptations on the field.
๐ Evil Wins: Righteous don't reach max maturity within the round limit.
Prefer head-to-head? Try โ๏ธ Duel Mode (Righteous vs Evil decks) โ its rules appear here when you launch a duel.
If a card causes you to lose Humility while already at 0, you must discard 1 card per Humility lost from your hand or Cost Zone.
Want a clean, printer-friendly page of these co-op rules? Open the ๐จ Rules Summary (opens in a new window โ has a Print button and a co-op/duel toggle).
For every keyword, cost pattern, and trigger that appears on cards in the deck โ boosts, rotate, search, attach, reveal, conditional effects, and so on โ see the full ๐ Rules Glossary (opens in a new tab).
| Type | When | What it does |
|---|---|---|
Maturity |
Main Phase | Raises your level by 1 (0 โ 3). Reach L3 to win. |
Good Habitual |
Main Phase | Stays in play, ongoing benefit while in your field. |
Evil Habitual |
Evil Phase (auto) | Sticks in your Evil Habituals zone if not resisted โ keeps hurting you until removed. |
Temptation |
Evil Phase (auto) | Resolved during the Resistance Phase โ resist or fail. |
Resistance |
Resistance Phase | Pay its cost to resist a Temptation (or trigger its specific effect). |
โก Unction |
Any phase except Cost | Instant-speed. Stack: last played resolves first. |
| ๐ดToken | Created by effects | Persistent helpers spawned by other cards. Lives in your field until removed. |
Phases run in order: Check โ Reset โ Draw โ Cost โ Evil โ Resistance โ Main โ Discard. Open ๐ How to Play for the full phase walkthrough.