Co-op rules Duel rules

📖 Co-op Rules Summary

Christianity Strategy Card Game — Original / co-op vs the Evil deck

1
🔍 Check Phase AUTO

Check for active conditions and status effects.

2
🔁 Reset Phase AUTO

Un-rotate all your cards.

3
✍️ Righteous Draw Phase AUTO

Draw cards equal to Maturity + 2.

4
❌ Cost Zone Phase

Play up to 4 cards face-down from your hand to your Cost Zone. No other card types can be played this phase.

🔮 Unction Cards — play any time except the Cost Zone Phase. Last one played resolves first (stack).
5
😈 Evil Draw / Play Phase

Evil draws and plays the same number the Righteous player draws, minus 1.

Exception: if the Righteous player is at Maturity 2+, Evil draws and plays Maturity + 2.

6
🛡️ Resistance Phase

Resist temptation or suffer Chaos. Play Resistance and Unction cards. Click Resist or Fail on each active temptation.

⚠️ Failing a temptation / ambush: choose either lose 1 Humility (Power) or discard 1 card from your hand or Cost Zone.
7
🎮 Main Phase

Play Maturity, Habitual, and Token cards. Rotate field cards to activate abilities. Unction cards may be played now.

8
🗑️ Discard Phase

Discard down to your hand limit.

Humility (Power) & Maturity

Start at 3/10 Humility (Power). Humility (Power) is changed only by card effects (e.g. "Gain X Humility (Power)", "Resist an Ambush → Gain X −3 Humility (Power)") and by failing temptations: −1 Humility (Power) if you have any; if Humility (Power) is already 0, the overflow forces a discard per point — from hand OR Cost Zone (your choice). Placing cards in the Cost Zone does not change Humility (Power).

Reach Maturity L3 on all righteous players to win. Level up Maturity by playing Maturity-type cards: each resolved Maturity card raises your Maturity level by 1 (0 → 1 → 2 → 3).

Right-click the Humility (Power) or Maturity badge to adjust either stat manually (house rules, testing, or card effects not yet implemented).

✦ Maturity Abilities — "Mature Together"

The Righteous team can unlock shared abilities. Each time all players reach the next Maturity Level (L1, L2, L3), you collectively choose one ability for the whole team — free. You may also purchase an ability by spending Cost (11 high-tier / 7 low-tier) right after your own Cost Zone phase (from the abilities bar, bottom-left).

Toggle the whole system on/off in the game menu (Maturity Abilities) or with ?matAbilities=0. These Righteous abilities are also available in ⚔️ Duel mode (the lone Righteous seat unlocks them by leveling up or purchasing with Cost).

Win Conditions

🏆 Righteous Win: All players reach Maturity L3 with no active evil temptations on the field.

💀 Evil Wins: Righteous don't reach max maturity within the round limit.

Prefer head-to-head? Try ⚔️ Duel Mode (Righteous vs Evil decks) — its rules appear here when you launch a duel.

Humility (Power) Loss at 0 (Overflow Rule)

If a card causes you to lose Humility (Power) while already at 0, you must discard 1 card per Humility (Power) lost from your hand or Cost Zone.

Card Rules Glossary

For every keyword, cost pattern, and trigger that appears on cards in the deck — boosts, rotate, search, attach, reveal, conditional effects, and so on — see the full 📖 Rules Glossary (opens in a new tab).

More reference

📖 Every keyword, cost pattern, and trigger on the cards: see the Rules Glossary.

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